Sloyd

Parametric AI 3D models you tweak with sliders, not just prompts

Image Generation Freemium Has API
Researched · Published · Reviewed
RECATOOLS Score
7.1 / 10
Capability
7
Value for money
8
Ease of use
7
ASEAN readiness
6
API quality
7
HQ
Norway

Overview

Sloyd generates 3D models from text, images or slider-driven parametric templates, then rigs, animates and retextures them, exporting to Unity, Unreal, Blender, Godot, Maya and Roblox. Free Guest plan with one AI generation a day; Plus from $12.50 a month billed yearly; a separate prepaid API.

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Pricing

Pricing shown for reference only. These figures reflect RECATOOLS research as of 1 Oct 2026 and may be out of date or incomplete. This is not financial or purchasing advice — always confirm the current price on the provider’s official website before making any decision.

Guest
$0
Free, personal use
  • 1 AI 3D generation a day
  • Unlimited template customization in-browser
  • Download community models (GLB, OBJ)
Sloyd Pro
$50/mo
$41.67/mo billed yearly ($500)
  • 350 monthly credits
  • 5 parallel generations
  • Unlimited custom art styles
  • Commercial use and reselling, priority queue
API
Prepaid credits
No subscription; $1 = 75 credits, minimum $12
  • REST generation API

What you can produce with Sloyd

  • Text, image and parametric-template 3D generation
  • Real-time slider-based editing of templates
  • AI rigging, animation and 4K retexturing
  • Ultra generations up to 500K polygons with quad topology
  • Plugins for Unity, Unreal, Blender, Godot, Maya and Roblox
  • REST generation API on prepaid credits
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RECATOOLS Verdict

Sloyd began with a clever idea — parametric templates you reshape with sliders — and now adds text- and image-to-3D, rigging, animation, retexturing and plugins for the main game engines. Its strength is getting usable, editable game assets quickly; Capterra reviewers rate it 4.2 out of 5. Pricing is simpler than it was: a free plan with one AI generation a day for personal use, then $15 a month (or $12.50 yearly) for unlimited generation and commercial rights, with Pro at $50 for heavier credit use and reselling. Developers wanting generation inside a running game should note that runtime generation is still waitlisted, while the REST API runs on separate prepaid credits. Good for indie developers and prototypers; detailed hero characters and organic forms will still need an artist.

Desk research by RECATOOLS from public sources, written with AI assistance — not a hands-on test. How we review

What we found

Sloyd started as a parametric 3D generator — pick a template such as a weapon, building or piece of furniture and shape it with sliders — and has grown into a broader AI 3D studio. It now generates models from text and images, rigs and animates them, retextures them at up to 4K, builds skyboxes, splits models into parts and turns images or multiple views into scenes, with an "Ultra" mode producing meshes of up to 500,000 polygons with quad topology. Models export as FBX, GLB or OBJ, and plugins connect it to Unity, Unreal, Blender, Godot, Maya and Roblox. Sloyd was founded in Norway and now operates as a US company; secondary press reports a €3 million seed round in 2024 with backing from a16z's games programme and Autodesk.

Pricing changed this year. The free Guest plan allows one AI generation a day, unlimited in-browser customisation of templates and downloads of community models, for personal use only. Plus costs $15 a month, or $12.50 billed yearly, for unlimited text- and image-to-3D generation, rigging and animation, 50 monthly credits for heavier features, two parallel generations, plugin access and commercial use. Pro costs $50 a month for 350 credits, five parallel generations, unlimited custom art styles, reselling rights and priority processing. Paid exports are unlimited, subject to fair use. Developers use a separate generation API on prepaid credits — $1 buys 75, with a $12 minimum — and runtime generation inside games is still on a waitlist rather than shipping.

Capterra rates it 4.2 out of 5 from 47 reviews. Reviewers praise how quickly they can get usable assets and, in a few cases, the support team; one game developer called it one of the most helpful tools in their workflow. Criticisms come from individual reviewers rather than a clear pattern: a 2024 review noted no animals or cars among the templates, one found surfaces smoothed or hollowed, another found faces and hands weak, and several mentioned a learning curve. It suits indie developers and prototypers who want quick, editable game assets; artists needing hero characters will still finish work by hand.

Compiled by RECATOOLS from public sources: vendor documentation and pricing, code repositories and published reporting.

About this listing

Researched on
Published on
Last reviewed

This entry was compiled from publicly available data including Sloyd's official website, press releases, documentation, and reputable third-party publications. RECATOOLS is not affiliated with Sloyd unless explicitly stated.

Data accuracy

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