Mahjong Scoring HK Style (港式麻将番数计算)

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Hong Kong-style Mahjong fan scoring calculator. Tick the patterns in your winning hand → total fan + base × 2^min(fan, cap) = final score. Used in HK, SG, MY.

RT-CHN-046 · Chinese Culture & Almanac

Mahjong Scoring HK Style (港式麻将番数计算)

Tick all applicable patterns…
Total fan
0
Final score
0
Formula: base × 2^min(fan, cap)
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How to use

Tick your winning hand type

Pick one from "Winning hand type" (Ping Wu / Sequence-only / All Triplets).

Tick all applicable bonus patterns

Concealed, Self-draw, Seat wind, Flowers, Dragons — tick each that applies.

Set base + cap

HK style commonly uses 10 base + 10 fan cap. Adjust per house rules.

See final score

base × 2^min(fan, cap) = final score. Hit "Copy result" to share.

HK Mahjong Scoring: The Common Scoring System for HK/SG/MY

Hong Kong-style mahjong (also called "Cantonese mahjong" or "Old-style") is the most common form of mahjong among Chinese communities in HK, Singapore, and Malaysia. Rules are relatively simple — 13 tiles, 4 sets + 1 pair — distinct from Taiwan\'s 16-tile, China\'s 88-fan PRC, or Japan\'s Riichi.

The scoring formula

HK mahjong uses: base × 2 ^ min(fan, cap). Base is the per-game stake (usually 10-100 HKD/SGD). Fan is the sum of all special patterns achieved on a winning hand. Cap is the "limit" (usually 10-13 fan). E.g.: base 10, win at 7 fan → final score = 10 × 2^7 = 1,280.

Common patterns

1 fan: Concealed (门清), Self-draw (自摸), Seat-wind triplet (自风刻), Flowers (花牌, 1 fan each, 2 if matching seat), Dragon triplets (中/发/白, 1 fan each). 3 fan: All Triplets (对对和), Half-flush (混一色), Mixed Straight (花龙). 5-8 fan: Small Three Dragons (小三元), Terminals + Honours (混幺九), Full Flush (清一色). Limit hands: Thirteen Orphans (十三幺), Big Three Dragons (大三元), Big Four Winds (大四喜), All Honours (字一色), All Green (绿一色).

SG/MY mahjong culture

Singapore\'s "3-missing-1" tea-house mahjong and Malaysia\'s family-style mahjong both use HK rules. Local conventions may add patterns (SG/MY commonly adds "Seven Pairs" (七对子) and "Eight Immortals") — the tool includes Seven Pairs.

This tool is a teaching reference. Different regions have "house rules" (家底约定); always confirm with your group before playing.

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10 Facts about Mahjong

01

Mahjong originated in Qing-dynasty China (~1850). From the 1920s onward it spread to Japan, Southeast Asia, Europe, and North America — one of the world's most popular table games.

02

HK uses 13 tiles, Taiwan uses 16, PRC International uses 13 with 88-fan system, Japanese (Riichi) uses 13 with declarations/yaku. Rules vary dramatically — confirm before cross-regional play.

03

"Self-draw" (自摸) earns +1 fan — not just a rule but a bonus because drawing your own winning tile (no discards) is much harder.

04

"Thirteen Orphans" (十三幺) is HK mahjong's rarest limit hand — all 13 terminals/honours + 1 duplicate. Statistically about 1-2 per 10,000 hands.

05

SG/MY's "3 missing 1" (3 缺 1) is a local mahjong cultural feature — a table needs exactly 4, so "3-missing-1" requests are sent around to friends. A major social glue.

06

"Women's mahjong" is a 21st-century East Asian phenomenon. Female-only mahjong parlours are growing in Japan, Taiwan, and Hong Kong. Singapore's "red-envelope mahjong" (Lunar NY family gatherings) is a similar cultural fixture.

07

The "fan" (番) of mahjong is called "han" (翻) in Japanese, with similar pronunciation. One of the cross-language terminologies preserved as mahjong went international.

08

4-of-a-kind (kang) + 1 extra tile = 14 tiles in hand. This is the only HK situation allowing 14 tiles. After "kang", the player draws a replacement tile from the wall.

09

The math of mahjong: each set has 144 tiles (with flowers); theoretical winning-hand combinations are astronomical. But in real play, most hands cluster around a few common patterns.

10

Pairs with RT-CHN-007 (Zodiac Compatibility) and RT-CHN-043 (I-Ching) — the traditional Chinese leisure-culture toolset.

Frequently Asked Questions

  • Not really. Taiwan uses 16 tiles, a different fan system (called "tai"), and specific flower rules. This tool is for 13-tile HK style, applicable to HK/SG/MY.

  • Varies by group convention. Family mahjong: base 10-20. Tea-house mahjong: base 50-100. SG/MY workplace mahjong often starts at HK$10/SG$10. The key is to agree before the game starts.

  • In principle no — a winning hand normally belongs to one base type (Ping Wu OR All Triplets). The tool allows multiple ticks because the sum still computes correctly. In real play, only tick one.

  • HK standard is 10 fan (cap at 10). Some SG/MY venues use 13 fan (more generous). The tool defaults to 10; adjust via "Fan cap" input.

  • Throughout the winning hand, you never claimed (pong/kong) any discards from other players. Fully drawn from the wall until completion. +1 fan. If also "self-drawn", add another fan (total +2).

  • Dragon triplets (中/发/白): +1 fan each. All 3 = "Big Three Dragons" (8 fan, limit hand). Wind triplets: only your seat wind (your position's wind) or the round wind (current round) count = +1 fan. Other wind triplets count 0.

  • Spring/Summer/Autumn/Winter (4 seasons) + Plum/Orchid/Chrysanthemum/Bamboo (4 flowers) = 8 flowers. Each = +1 fan. Your "seat flower" (e.g. East-seat + Spring) = +2 fan. If you collect all 8 flowers = instant win + limit hand.

  • An SG/MY house-rule addition. The entire 14-tile hand forms 7 pairs — no runs, no triplets. Hong Kong doesn't universally accept this; SG/MY commonly do = 4 fan.

  • (1) Learning: understand fan calculation logic. (2) Family/friend games: resolve scoring disputes. (3) Setting house rules: discuss "what fan cap should we use this round" before starting.

  • HK mahjong rules are open communal knowledge, passed down for generations. The tool's fan list draws from HK Mahjong Association references, HK old-rules materials, and SG/MY common practice.

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