Promethean AI
Local AI asset library and scene-building assistant for 3D art teams
Overview
Promethean AI indexes a studio's images, videos, 3D models, animations and documents into a local metadata library without uploading them, and uses it to help artists find assets and build 3D scenes from natural-language requests. Plugins cover Unreal (primary), Unity, Maya, 3ds Max and Blender. A free version is available for individuals; enterprise licences are quoted. The newest public release is an alpha from February 2025.
Pricing
Pricing shown for reference only. These figures reflect RECATOOLS research as of 12 Oct 2026 and may be out of date or incomplete. This is not financial or purchasing advice — always confirm the current price on the provider’s official website before making any decision.
- AI asset management platform
- Palettes and some of the AI functionality
- SSO user management with your own accounts and MFA
- API integration and Python customisation of asset types and menus
- Assets stay on your own infrastructure
- Custom AI model training for enterprise partners
What you can produce with Promethean AI
- Images, videos, 3D models, animations, PDFs and slide decks indexed into a metadata library without uploading the files
- Asset search from the desktop browser, including Find Similar on any asset
- A shared folder of 3D assets kept in sync as teammates change it
- Scenes populated with library assets from a natural-language description inside Unreal Engine, with plugins for Unity, Maya, 3ds Max and Blender
- A team library shared through a folder, a MySQL server or S3 storage
- Enterprise SSO, Python customisation of asset types and menus, and API scripts for automated pipelines
Promethean AI started as a natural-language assistant for environment artists and now pitches itself as an "AI braintrust" that indexes a studio's own images, models and references into a metadata library kept on the studio's own storage. That no-upload stance is its strongest selling point in a market wary of AI trained on artists' work, backed by integrations for Unreal, Unity, Maya, 3ds Max and Blender plus enterprise SSO and an API.
The caution is momentum: the newest release is a public alpha from February 2025, the plugin repositories have not changed since early 2024, and no paid prices are published. Worth a trial for world-building artists, but studios should confirm roadmap and support before committing a pipeline.
What we found
Promethean AI began in 2018 as a way for environment artists to build 3D scenes by describing them, with the software placing and arranging assets instead of an artist dragging each prop by hand. Its chief executive, Andrew Maximov, came from game art, and the company's site says it was started by a former art director at Naughty Dog. The operating entity is Promethean AI, Inc., a Delaware corporation with a registered office in Los Angeles.
The site now sells an "AI braintrust for creative teams". The desktop app indexes a studio's images, videos, 3D models, animations, PDFs and slide decks into a metadata library that stays on the team's own storage, anything from a shared folder to MySQL or S3, and the company says it never uploads, stores or trains on client files. Plugins cover Unreal Engine, its primary integration, plus Unity, Maya, 3ds Max and Blender, and the enterprise version adds SSO, Python customisation and an API.
The adoption claims are the company's own: more than 10,000 users, including PlayStation Studios. Independent coverage confirms one credential, a place in Disney's tenth Accelerator class in 2024. The site also says Promethean was the technical advisor to artists suing text-to-image companies, which we could not confirm outside its own FAQ.
Pricing is opaque. The pricing page offers only a free version for individuals, covering asset management, palettes and "some of the AI functionality"; commercial use runs under enterprise licences with no published rates. Indie and Professional prices that earlier versions of this page quoted appear on no vendor page.
The bigger question is momentum. The newest release note is a public alpha dated 11 February 2025, the public plugin repositories were last updated in early 2024, the site footer still reads 2024, and we found no product news since. The website and account portal are live, so this is not a shutdown, but studios should confirm roadmap and support terms before building a pipeline around it.
Compiled by RECATOOLS from public sources: vendor documentation and pricing, code repositories and published reporting.
About this listing
This entry was compiled from publicly available data including Promethean AI's official website, press releases, documentation, and reputable third-party publications. RECATOOLS is not affiliated with Promethean AI unless explicitly stated.
Third-party AI tools update their pricing, features, availability, and policies frequently. Information here may be outdated by the time you read this — we make reasonable efforts to keep listings current, but cannot guarantee absolute accuracy.
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