OmniHuman

ByteDance's model that turns a single image plus an audio track into a lip-synced, full-body talking avatar video.

Video & Audio Freemium Has API
Researched · Published · Reviewed
RECATOOLS Score
7 / 10
Founded
2025
Launched
2026
Developer
ByteDance

Overview

OmniHuman is ByteDance's digital-human model that generates realistic talking and singing avatar videos from a single reference image plus an audio track, with full-body motion, gesture, and lip-sync. OmniHuman-1.5 (2026) supports HD output, clips up to about 30 seconds, optional text guidance for camera and gesture, and even dual-person audio. It powers avatar and spokesperson features in ByteDance's Dreamina and CapCut apps and is available through APIs such as fal. It is intended for consented avatar, spokesperson, and localization use; because face-reenactment tools can be misused for non-consensual deepfakes, ByteDance gates access and users must have rights to the likenesses and voices they animate.

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Pricing

Pricing shown for reference only. These figures reflect RECATOOLS research as of 27 Sep 2026 and may be out of date or incomplete. This is not financial or purchasing advice — always confirm the current price on the provider’s official website before making any decision.

Free
Free
Limited free avatar generation inside ByteDance's Dreamina / CapCut apps (region and quota limited).

What you can produce with OmniHuman

  • A full-body, gesture-aware, lip-synced video from a single photograph plus an audio track
  • Motion noticeably more natural than earlier talking-head tools, credited to its "omni-conditions" training
  • Consented spokesperson, presenter and localisation clips — the use the gated access is explicitly framed around
  • ⚠️ Rights you must actually hold, in the likeness AND the voice you animate. This is not paperwork: coverage called it possibly the most realistic deepfake algorithm yet, and commentators tie it directly to non-consensual deepfake pornography, election-cycle misinformation and impersonation fraud, with ByteDance conceding that regulating the technology remains an open problem
  • Short clips only — roughly 30 seconds in the 1.5 release — so it suits avatar and localisation snippets rather than long-form production
  • Access mostly through ByteDance's own Dreamina and CapCut apps, region- and quota-limited, or paid APIs such as fal. It is closed, with no self-hosting
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RECATOOLS Verdict

What this is for: Turning one portrait and an audio track into a lip-synced, full-body talking or singing avatar video for consented spokesperson, presenter, and localization content.

Who this is for: Marketers, educators, and creators producing avatar videos who hold the rights to the person's likeness and voice.

Availability: Available in ByteDance's Dreamina and CapCut apps and via APIs (e.g. fal); freemium with paid credits. Closed/proprietary; access is gated and misuse for non-consensual likenesses is prohibited.

Independent AI-assisted assessment by RECATOOLS.

What people say

OmniHuman's reception is inseparable from the deepfake conversation, and honesty requires leading with it. When ByteDance published the work, coverage from TechSpot, AOL, and others called it possibly "the most realistic deepfake algorithm yet," and Northwestern's Matt Groh said realism had "reached a whole new level." Technically the results are striking—a single photo plus an audio track yields full-body, gesture-aware, lip-synced video—and reviewers credit the "omni-conditions" training for motion far more natural than earlier talking-head tools.

The dominant criticism is misuse risk, and it is serious rather than hypothetical. Commentators tie OmniHuman directly to real harms—non-consensual deepfake pornography, election-cycle misinformation, and impersonation fraud—and note that ByteDance has said it is building control mechanisms while conceding that regulating this technology remains an open problem. What ByteDance actually says is blunter and offers less: "we do not offer services/downloads anywhere, nor do we have any SNS accounts". There is no official repository in its GitHub organisation, no open weights, and on neither project page a consent workflow, a watermarking statement or a provenance commitment — only a demo-asset disclaimer. The consented-spokesperson framing often attributed to it is not something ByteDance appears to have put in writing.

More practical caveats: it's closed and reaches most users only through ByteDance's own Dreamina and CapCut apps (region- and quota-limited) or paid APIs like fal, and the 30-second cap it is known for is not where the entry puts it: on fal it applies to the input audio for the original endpoint and to the driving template video for 1.5, while ByteDance's own 1.5 page claims videos over a minute. The rates there are $0.14 a second and $0.16 for 1.5.

Two things about the state of the work. Nothing newer than OmniHuman-1.5 is documented: that paper was submitted in August 2025 and the project site was last updated the month after, so a year has passed with no follow-up. And availability is hard to check from outside — BytePlus and Volcano Engine both serve JavaScript-only pages yielding no readable listing or price, so any claim about enterprise access through ByteDance's cloud, including this entry's, is unconfirmed.

Summary of public user & expert reviews, compiled by RECATOOLS.

About this listing

Researched on
Published on
Last reviewed

This entry was compiled from publicly available data including OmniHuman's official website, press releases, documentation, and reputable third-party publications. RECATOOLS is not affiliated with OmniHuman unless explicitly stated.

Data accuracy

Third-party AI tools update their pricing, features, availability, and policies frequently. Information here may be outdated by the time you read this — we make reasonable efforts to keep listings current, but cannot guarantee absolute accuracy.

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