Kaedim
Turn 2D concept art into production-ready 3D assets using AI and in-house artist expertise — up to 10x faster.
Overview
Kaedim is an AI-powered 3D asset production platform that converts 2D images, sketches, and reference packs into game-ready, film-ready, and e-commerce-ready 3D models. Founded in 2020 as a University of Bristol spinout and backed by a16z Games, the platform combines proprietary neural networks with a human-in-the-loop workflow: machine learning generates a strong mesh starting point, and in-house technical artists refine it to meet production standards. Outputs include proper topology, UV unwrapping, PBR texturing, and Level of Detail (LoD) variants, exportable as FBX, OBJ, GLB/GLTF, and USD.
The platform serves game studios, product design teams, VFX houses, and e-commerce brands through tiered subscription plans and an enterprise offering with API/SDK access and native plugins for Unity, Unreal Engine, Blender, Maya, Cinema 4D, and NVIDIA Omniverse. With 200,000+ registered users, 20,000 new creators joining monthly, and 250+ enterprise customers including Amazon, EA, CBS, and DeNA, Kaedim has become a significant infrastructure layer for studios looking to reduce the cost and time of 3D asset production without sacrificing quality.
Pricing
Pricing shown for reference only. These figures reflect RECATOOLS research as of 11 Jul 2026 and may be out of date or incomplete. This is not financial or purchasing advice — always confirm the current price on the provider’s official website before making any decision.
- No published self-serve tiers
- Volume-based enterprise terms
- Up to 90% cost reduction vs. outsourcing (vendor claim)
Use cases
What you can produce with Kaedim
- Production-ready 3D mesh with clean topology from a single 2D reference image
- Automatic UV unwrapping and PBR texture maps (PNG/TGA) at asset delivery
- Level of Detail (LoD) variants optimised for real-time game engines
- Direct export to FBX, OBJ, GLB/GLTF, or USD for immediate DCC import
- Native plugin integration with Unity, Unreal Engine, Blender, Maya, Cinema 4D, and NVIDIA Omniverse
- Collaborative review-and-approval workflow for team-based asset pipelines
- API/SDK access (Enterprise) for embedding 3D generation into custom applications or UGC platforms
ASEAN Perspective
Kaedim in Southeast Asia
Kaedim is a globally accessible SaaS product with no dedicated APAC or ASEAN presence, localisation, or regional pricing — English is the only supported language for both the interface and customer support. That said, the ASEAN game development sector (particularly studios in Thailand, Indonesia, Vietnam, and the Philippines) is a natural fit for the platform's value proposition, as reducing 3D asset production costs is a recurring pain point for studios competing on smaller per-title budgets. Enterprise plans with API access and custom integrations are the most viable path for larger ASEAN studios, while indie studios in the region may find the Indie-tier pricing difficult to justify without high asset throughput. No confirmed ASEAN customers or case studies are publicly available as of mid-2026.
Kaedim's core pitch holds up: feed it a 2D reference and a technical-artist team turns around a game-ready mesh with UV maps, textures, and LoDs in hours rather than days, hitting 85-90% accuracy on hard-surface props and vehicles. The a16z Games backing and enterprise names like Amazon, EA, and DeNA point to real production use, not demo theater.
Two things changed for 2026 that matter. First, Kaedim quietly closed its public Starter/Pro self-serve tiers — pricing is now custom-quoted per project, so there's no sticker price to compare against Meshy or Luma. Second, organic and character work still tops out around 70-80% accuracy and needs a human pass. Reviewers on Product Hunt gripe that "minutes" often means hours in practice. Fine for mid-size studios with volume needs; a harder sell for solo devs who can no longer see the price before talking to sales.
What people say
Kaedim no longer publishes a price list. As of mid-2026 the company has closed its self-serve Starter and Pro tiers and moved to custom, quote-only pricing — a shift from the roughly $29–$99/month plans third-party trackers were still citing in late 2025. That's the biggest change worth flagging for anyone comparing it against Meshy or Luma AI, both of which still show a sticker price up front.
The underlying product hasn't changed much, and reviewers on Product Hunt and Trustpilot still rate it well for what it does: turn a 2D sketch or reference photo into a rigged, textured, game-ready mesh. Hard-surface objects — vehicles, props, weapons — land around 85-90% accuracy by Kaedim's own figures, loosely echoed in user feedback; organic shapes and characters sit lower, around 70-80%, and usually need a pass from an in-house artist before they're production-ready.
Recurring complaints center on turnaround time (some users say "minutes" stretches into hours) and general opacity — pricing now included in that list. The human-in-the-loop model is still its main defense against fully-automated rivals: a technical artist reviews every mesh before delivery, not just an algorithm, which is why outputs read as more consistent. With 250+ enterprise clients including Amazon and EA, and backing from a16z Games, this is clearly built for studios with real asset-production volume rather than hobbyists testing the waters — especially now that testing the waters means emailing sales first.
Summary of public user & expert reviews, compiled by RECATOOLS.
Notable facts
- Kaedim was born out of a University of Bristol New Enterprise Competition — the founders won first prize (including £10,000) and used that to launch the company in 2020.
- The name 'Kaedim' is a Hebrew word meaning 'eastward' or 'ancient', reflecting the founders' aspiration to move the creative industries forward.
- Early pilot customers included Aardman Animations (creators of Wallace and Gromit) and Rebellion Games (makers of Sniper Elite) — signed before Kaedim even had a public product.
- Founder Konstantina Psoma grew up in Athens, Greece, watching her father code and her mother create art — she credits this dual influence for conceiving a product that bridges AI engineering and creative production.
Frequently asked questions
About this listing
This entry was compiled from publicly available data including Kaedim's official website, press releases, documentation, and reputable third-party publications. RECATOOLS is not affiliated with Kaedim unless explicitly stated.
Third-party AI tools update their pricing, features, availability, and policies frequently. Information here may be outdated by the time you read this — we make reasonable efforts to keep listings current, but cannot guarantee absolute accuracy.
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